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Re: [Gnash-dev] First stab at fixing an OpenGL bug


From: strk
Subject: Re: [Gnash-dev] First stab at fixing an OpenGL bug
Date: Sun, 3 Jun 2007 19:12:59 +0200

On Sun, Jun 03, 2007 at 01:02:27PM -0400, Quinn Storm wrote:
> On Sunday 03 June 2007 04:10:03 strk wrote:

> > Ok, last proposal: just call ::display again, so the stage is rendered
> > again on expose events. The only possible downside I can think of is expose
> > events showing some intermediate states otherwise not visible with normal
> > playback (consider an sub-FPS interval transforming characters), which
> > doesn't seem a big problem to me.
> >
> >
> > --strk;
> 
> That sounds good, and would have been what I'd have done had I known 
> about ::display properly.  I'll look into that, but it sounds like a proper 
> solution at least for the moment.

We discussed in the past about adding a ::redraw method to the Gui class, to
be also used from a menu item.  Can't remember if we did already, if we didn't
consider adding one yourself (you'd call that on expose).

Also, to avoid redrawing as hell while receiving a long chain of expose
events it might be worth having a loop checking for it. IIRC Udo added one
mechanism working at SWF FPS rate (wantsRedraw or similar method) but we might
want an SWF agnostic one. See also the Movie_Advancement page on gnashdev wiki.

Have fun !

--strk;




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