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Re[2]: [Gnash-dev] proprietary player compatibility macros

From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] proprietary player compatibility macros
Date: Wed, 25 Jul 2007 10:07:43 +0200

Hello strk,

Wednesday, July 25, 2007, 1:10:34 AM, you wrote:

s> On Tue, Jul 24, 2007 at 04:44:35PM -0600, Eric Hughes wrote:
>> At 04:14 PM 7/24/2007, strk wrote:
>> >Implementing multiple emulation modes would also be challenging (emulate 
>> >this version on
>> >this system, that version on that system).
>> >Do we really want to go there ?
>> My opinion is "yes".

s> ...

>> I believe Gnash should serve its programmer-users, rather than requiring 
>> them to serve it.

s> I agree on the general principle. What remains to decide is how to
s> encode such a super-duper-version thing.

In first place the *targeted* version number and, if necessary,
operating system too. Personally I'm not convinced that the O/S
matters since if at all, people will only worry about the Windows
player. But anyway...

s> I started a thread on flashcoders mailing list, I suggest gnash
s> developers join that list as it's a pretty crowded bunch of flash
s> coders there..

Good. They should "decide" where we want to go. Interesting that they
consider Gnash for primary testing platform... :)


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