[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Gnash-dev] Re: Coordinate Spaces
From: |
strk |
Subject: |
Re: [Gnash-dev] Re: Coordinate Spaces |
Date: |
Thu, 24 Apr 2008 15:02:08 +0200 |
On Thu, Apr 24, 2008 at 01:29:12PM +0200, Udo Giacomozzi wrote:
> Hello strk,
>
> Wednesday, April 23, 2008, 11:45:34 AM, you wrote:
> s> Started a wiki page:
> s> http://wiki.gnashdev.org/CoordinateSystem
>
> Wouldn't it be better to distinguish three types?
>
> - Stage coordinate system
> - ActionScript coordinate system
> - User coordinate system (perhaps "GUI coordinate system"?)
>
> The ActionScript coordinate system (you call it "pseudo-pixels") is
> 1/20th the stage coordinate system. These systems match the three
> scopes:
>
> - the Gnash core (characters and such, definition)
> - the ActionScript VM
> - the GUI and renderer
Granted.
Your AS VM ss Flash Player API more appropriately as it's
the view (exposed trought ActionScript) of the Stage
Cordinate Space.
Also, from our discussion on irc, the "GUI and renderer"
one might be different for some renderers. So we'd might
be up to 4 systems.
--strk;