gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac


From: zou lunkai
Subject: Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue?
Date: Fri, 13 Jun 2008 11:21:47 +0800

On 6/13/08, Bastiaan Jacques <address@hidden> wrote:
> On Fri, 13 Jun 2008, zou lunkai wrote:
>
> > hello, strk
> >
>
> Actually these were my changes. :)
>
> > see this defines in shape.h:
> >
> >  typedef Path<int> path;
> >  typedef Edge<int> edge;
> >
> > Is the integer path already in use?
> >
>
> Yes; only the AGG renderer relies on floating point precision in paths.
> We currently store the edges as ints and the AGG renderer converts them
> to floats because it is the only renderer that requires floating point
> precision.
>

use integer format edges and paths for the core are fine. I'v fixed
the building problem locally, will commit it today.

--zou




reply via email to

[Prev in Thread] Current Thread [Next in Thread]