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Re: [Gnash-dev] Gnash tutorial on profiling the renderer

From: Tomeu Vizoso
Subject: Re: [Gnash-dev] Gnash tutorial on profiling the renderer
Date: Fri, 24 Apr 2009 16:24:42 +0200

On Fri, Apr 24, 2009 at 14:02, Kristian Frank Erikson
<address@hidden> wrote:
> I have just finished a new tutorial on Gnash's development wiki describing
> how to carry out profiling in Gnash focussed on the renderer, so we can
> hopefully attract some help to improve on Gnash's renderer.

Cairo's Carl Worth has been very forthcoming in the past about
improving usage of Cairo, especially performance-wise.

May be worth asking how can we work together?



> It would be
> awesome if we could get Gnash's working faster, especially for big
> animation's we can hopefully improve on the speed. I think the renderer is
> an important part to focus on in order for Gnash to be able to handle
> website's or flash animations that might have large resolution, without
> being severely punished by a bottleneck in the code. I'm researching on how
> we can improve on the renderer by using more of OpenGL's capabilities, and
> move some of those rendering operations down to the GPU, rather than the
> CPU.
> I have a blog on where I will post if when I do
> work on Gnash. I don't know if you'd like that on your blog list, matched
> against Gnash as a category tag or something?
> Cheers
> --
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> Gnash-dev mailing list
> address@hidden

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