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Re: [Gnash-dev] Gnash on the iPhone/iPad


From: Piero B. Contezini
Subject: Re: [Gnash-dev] Gnash on the iPhone/iPad
Date: Mon, 19 Jul 2010 09:17:51 -0300

Didnt got it to compile, if you can do it, I think it will be much easier.


On Sun, Jul 18, 2010 at 5:06 AM, Ashley Reid <address@hidden> wrote:
> Why does Agg not work on the iPhone?
>
> On 18.07.2010, at 03:51, Piero Contezini <address@hidden> wrote:
>
> Yes, agg does not work on iPhone.
> You need to set a external variable to bypass configure checks, the thing
> have been theorical all the time..
>
> Enviado de meu iPhone
> Em 17/07/2010, às 21:15, Ashley Reid <address@hidden> escreveu:
>
> I finally got through the mountain of dependencies and hit this
>
> configure: error: Cairo renderer is not supported by Dump gui. Use
> --enable-renderer=AGG or --enable-gui=gtk,sdl
>
> so I tried -to add -enable-gui=sdl
>
> and I get
>
> configure: error: Cairo renderer is not supported by SDL gui. Use
> --enable-renderer=AGG or --enable-gui=gtk,sdl
>
> So no dice which ever way I try it.
>
> I have seen on the web that Cario and SDL should play nice, but AGG also
> looks pretty good as it a bit more focused on embedded. Without code
> modification AGG seems the route to go.
>
> Piero,
>
> Your scripts implied that you used SDL + cairo, but my gnash configure is
> telling me this is not possible. Did you bypass this check?
>
> Thanks,
>
> Ash
>
> p.s. And all compiled on Linux, just to mention it again :) And to think I
> almost went out and bought a mac to do this...
>
> On Tue, Jul 13, 2010 at 12:49 AM, Piero B. Contezini
> <address@hidden> wrote:
>>
>> Nice, i've seen this plugin, this were the start point.
>>
>> Know what you need is fix the bug i'm saying.
>>
>> Attached are all the files and compiling flags used to get gnash
>> libraries to work stand alone on iphoneOS.
>>
>> All you need to accomplish is making gnash draw on cairo without a
>> hardware backend (only image surface).
>> As said before it should work, but the fact is that it doesnt.
>>
>>
>>
>> On Mon, Jul 12, 2010 at 7:38 PM, Ashley Reid <address@hidden> wrote:
>> > So it has begun. I have a working plugin on the ipad. Now for the gnash
>> > part
>> > of things....
>> >
>> > Example plugin from
>> > http://github.com/steventroughtonsmith/MobileSafariPlugin.
>> >
>> > Compiled as a shared library on linux with the help of
>> > http://code.google.com/p/iphonedevonlinux/
>> >
>> > Demoing the flash override on page
>> > http://www.infonegocio.com/xeron/bruno/olympics.html
>> >
>> > Ash
>> >
>> > On Sun, Jul 11, 2010 at 6:04 PM, Markus Gothe <address@hidden>
>> > wrote:
>> >>
>> >> Good luck...
>> >> I think you'll have to rewrite the UI using Obj-C.
>> >>
>> >> On 11 Jul 2010, at 17:11, Ashley Reid wrote:
>> >>
>> >> I have just got the toolchain up and running with my first hello world
>> >> App.
>> >>
>> >> Do you have safari plug in source code to move my learning curve along
>> >> faster?
>> >>
>> >> Thanks,
>> >> Ash
>> >>
>> >> On Sat, Jul 10, 2010 at 5:25 PM, Piero B. Contezini
>> >> <address@hidden> wrote:
>> >>>
>> >>> I'm using the oficial apple sdk for iPhone, 3.2 (developer.apple.com)
>> >>> on
>> >>> OSX
>> >>>
>> >>> It is a standard gcc 4.2. works like a charm.
>> >>>
>> >>> On Sat, Jul 10, 2010 at 12:22 PM, Ashley Reid <address@hidden>
>> >>> wrote:
>> >>> > Hi Piero,
>> >>> >
>> >>> > What tool chain are you using on Linux? Or are you developing on
>> >>> > OSS?
>> >>> > I haven't yet managed to get my tool chain working because I was
>> >>> > following I-phone dev tutorial, which only had an outdated port of
>> >>> > cctools. I have now found
>> >>> >
>> >>> >
>> >>> > http://code.google.com/p/iphonedevonlinux/source/browse/trunk/toolchain.sh,
>> >>> > which compiles cctools and other tools directly from the apple
>> >>> > sources, so hopefully that will take me further.
>> >>> >
>> >>> > Thanks,
>> >>> >
>> >>> > Ash
>> >>> >
>> >>> > On Saturday, July 10, 2010, Piero B. Contezini
>> >>> > <address@hidden> wrote:
>> >>> >> It does indeed compiles, but does not work, as i'm saying, you need
>> >>> >> to
>> >>> >> use cairo, and using cairo on both osx and iphoneOS does not render
>> >>> >> any image (tested with a dozen different versions of both
>> >>> >> gnash/cairo).
>> >>> >>
>> >>> >> I think its the Renderer that is not actually draw to the image
>> >>> >> surface.
>> >>> >>
>> >>> >> What I did was build a UIKIT GUI to Gnash, but it does not work in
>> >>> >> anyway, no drawing from gnash.
>> >>> >>
>> >>> >> Piero
>> >>> >>
>> >>> >> On Sat, Jul 10, 2010 at 1:26 AM, Rob Savoye <address@hidden>
>> >>> >> wrote:
>> >>> >>> On 06/29/10 11:13, Piero B. Contezini wrote:
>> >>> >>>> Today i'll publish it on google code so we can do it right.
>> >>> >>>
>> >>> >>>  Why not use AGG instead of Cairo ? Ideally any changes required
>> >>> >>> get
>> >>> >>> submitted as patches to this list or
>> >>> >>> https://savannah.gnu.org/patch/?func=additem&group=gnash, so we
>> >>> >>> can
>> >>> >>> add
>> >>> >>> them to trunk. Google Code is fine for a development branch, but
>> >>> >>> unless
>> >>> >>> it goes into trunk, these patched versions often get quickly out
>> >>> >>> of
>> >>> >>> sync
>> >>> >>> and become hard to maintain.
>> >>> >>>
>> >>> >>>        - rob -
>> >>> >>>
>> >>> >>
>> >>> >
>> >>
>> >> _______________________________________________
>> >> Gnash-dev mailing list
>> >> address@hidden
>> >> http://lists.gnu.org/mailman/listinfo/gnash-dev
>> >>
>> >>
>> >>
>> >> //Markus - The panama-hat hacker
>> >>
>> >>
>> >>
>> >
>> >
>
>



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