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Re: [Gnash-dev] [PATCH 2/2] Work around rendering problem in GemCraft Ch
From: |
Sandro Santilli |
Subject: |
Re: [Gnash-dev] [PATCH 2/2] Work around rendering problem in GemCraft Chapter One |
Date: |
Mon, 28 Jan 2013 10:05:24 +0100 |
User-agent: |
Mutt/1.5.21 (2010-09-15) |
On Sat, Jan 26, 2013 at 09:43:27PM +0100, address@hidden wrote:
>
> Sandro Santilli wrote:
> > Any chance you could expose
> > the problem in an automated testcase within the existing testsuite ?
> > Chances are you can produce a fully self-contained testcase (pure SWF
> > printing PASSED/FAILED, like those under actionscript.all).
>
> I'll look into it, but that might be beyond this developer:-)
>
> It'll probably take a couple of weekends at least.
>
> Could you give me a hint how to detect whether drawing was successful?
>
> Which existing testcase would serve as a good starting point?
testsuite/actionscript.all/BitmapData.as has some tests using getPixel
to verify the color of pixels in a rendered bitmap.
You can build the tests at all supported SWF versions with
make -C testsuite/actionscript.all BitmapData-v{4,5,6,7}.swf
Make sure you've run "make check" before that as the generation of
those SWF also need the presence of a Dejagnu.swf file which is
created as part of that. You'll need libming installed and found
at ./configure time.
--strk;
[Gnash-dev] [PATCH 1/2] Visualize rendering problem in GemCraft Chapter One, Jürgen Rühle, 2013/01/16