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Re: [Gnash] working plugin checked in


From: Unit3
Subject: Re: [Gnash] working plugin checked in
Date: Thu, 30 Mar 2006 13:29:35 -0600
User-agent: Mail/News 1.5 (X11/20060309)

Rob Savoye wrote:
>  I'm going to add a "test page" to the Gnash web site for this purpose,
> but any of the movies in gnash/testsuite should also be good for testing.

Alright. I'll probably keep using homestar as a test until your test
page is up, as I know it works with the standalone app.

>> 17094 ?        Sl     1:02 /usr/lib/firefox/firefox-bin -a firefox
>> 25740 ?        Z      0:00  \_ [gnash] <defunct>
> 
>   Arg... I think I know the problem. Like a moron, I checked in a
> hardcoded path "/usr/local/bin/gnash" in plugin.cpp, so I guess the
> player isn't starting cause the path is wrong. I just made this path
> based on the $exec_prefix instead, so the plugin will look where ever
> Gnash got installed.

Actually, that's where I have a copy of gnash. I think it is spawning
gnash, but it's just dying after it spawns. I could be wrong though.

Let me go through the configure stuff again, maybe my make install
didn't work exactly as I'd expected.

>> Also, as a side note, is there a plan to have a menu option in the GTK
>> version to enable antialiasing? Things are quite chunky looking without
> 
>   It should be turned on by default, maybe it broke. I can add a menu
> option for this and try it.

Yeah, that'd be nice, as my build shows no AA. I'd certainly be willing
to test any option you put in. :)

Also, my test environment is a little "interesting", as I'm running
under Xgl, which means that all rendering is being done indirectly.

Graeme




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