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From: | Geoffrey W. Curtis |
Subject: | [Gnash] Gnash License and Scope |
Date: | Wed, 20 Sep 2006 08:12:24 -0500 |
Hello, I was just wondering if there had been any consideration of
say changing the “scope” of the Gnash and its licensing. For something like this I would really
like to see at least a dual license in place where say flash/actionscript handling and other reusable components are
provided in a library under LGPL with the actual rendering and plugin/application interface functionality under GPL. The one problem I have with GPL is its requirement of
derivative works having to be completely open source as well even if you want
to solely use the code for a purpose only somewhat coinciding with the original
applications intent. I am not sure if I have totally misinterpreted the way this
and other various OSI licenses are handled, so please enlighten me if my
concerns are misplaced. I have been looking at flash, svg
and vector graphics in general lately from a game development standpoint for
possible use for game interface creation. Although overall I have no problem with
GPL in general, the interpretation and playback of the flash file format can go
beyond the usage of solely a stand alone player or plugin
interface. I think an effort to
separate flash (or even just general vector graphics) interpretation and
associated resource management into a reusable library, which is then built
upon to create the plugin, player, renderer, etc., would be far more beneficial in the end. This way all sorts of vector graphics
applications could be made, or at least with a somewhat more liberal license,
something like the polygon tessellation code could be used by someone never
intending to do anything related to flash (as an example). But that is just a thought. I had planned on eventually looking into
modifying Thatcher Ulrich’s GameSWF as well
since it was one of the few truly public domain flash player sources I had
found so far. Thanks in advance. |
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