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Re: Use of GPL'd code with proprietary programs


From: Alexander Terekhov
Subject: Re: Use of GPL'd code with proprietary programs
Date: Thu, 08 Jul 2004 21:31:42 +0200

Tim Smith wrote:
[...]
> Start with Sega vs. Accolade.

Kernel GPL-nazis aside for a moment, Linus should also read it. I 
mean his silly rambling*** against "GPL\0 I love you" (or something 
like that ;-) ) trick to bypass EXPORT_SYMBOL_GPL idiocy. "Genesis 
III searches the game program for four bytes of data consisting of 
the letters "S- E- G- A" (the "TMSS initialization code"). If the 
Genesis III finds the TMSS initialization code in the right 
location, the game is rendered compatible and will operate on the 
console."

regards,
alexander.

***) http://google.com/groups?selm=1QMXK-5Sj-5%40gated-at.bofh.it

<quite author=Tovalds>

As it is, the kernel requires modules to tell it their license, 
and if you lie to it, that is not only potentially violating the 
DMCA, it's also likely a crime under regular copyright laws (ie 
you are knowingly misrepresenting a license - in this case the 
license of the binary part, and that's not legal either).

</quote>


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