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From: | Matt Brandt |
Subject: | [Gnu3dkit-dev] Optimization suggestion |
Date: | Sun, 6 Oct 2002 19:38:53 -0500 |
In a typical application there might be one representation that is just a pre-rendered texture on a surface or a sphere and another that has 3D details. The details could be nested G3DScenes that switch from pre-rendered representations to full 3D when the camera gets within their detail sphere.
There shouldn't be any limit on the complexity of each representation, but I'm not sure I see a need for more than two levels of detail per scene.
What do you guys think? Matt
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