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Re: [gnugo-devel] matcher_status question
From: |
Evan Berggren Daniel |
Subject: |
Re: [gnugo-devel] matcher_status question |
Date: |
Wed, 31 Jul 2002 23:18:38 -0400 (EDT) |
OK, it looks like my program is working, now that I've had time and Perl
books available...
On Wed, 31 Jul 2002 address@hidden wrote:
>
> > First, I think the result of the discussion about my matcher_status patch
> > was that, as implemented, it would only ever return states of ALIVE, DEAD
> > or CRITICAL, and never UNKNOWN. however, I am getting all four. Is this
> > a big with my code, or is something else going wrong? it's fairly
> > repeatable -- just load up an early stage small game, and it'll show
> > UNKNOWNs.
>
> The matcher status is less likely to be UNKNOWN than the owl
> status is to be UNCHECKED, which is why I recommended using
> the matcher status than the owl status. In dragon.c around line 459
> we learn that if the owl status is UNCHECKED and the matcher
> status is DEAD or CRITICAL then the matcher status is made
> UNKNOWN.
>
OK then, I think the correct way to treat it is with the following list of
acceptable changes:
CRITICAL -> *
* -> CRITICAL
* -> UNKNOWN
UNKNOWN -> ALIVE
UNKNOWN -> CRITICAL
I'm unsure about this last one... thoughts?
> > Second, for some unknown reason GNU Go isn't finishing it's games, I don't
> > think. the sgf file attached is an example of such. Any idea what's
> > going on?
>
> If I load this game, GNU Go generates a move at D8, which is the
> only move to make 2 eyes. If I load it with --color black then
> the move at E8 is generated. (Actually this lets W get a ko
> so F6 is a better move.)
>
> The SGF file ends with passes by both players, with W passing first.
>
> Which color is GNU Go?
GNU Go is both players... that's what's so weird. I'm using a modified
version of the twogtp_a script to play them against each other, btw. I
didn't change the playing logic.
I'll post a copy of my script as soon as I fix the network on my laptop
with the script...
>
> Dan
>
>
>
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