gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] experimental connection test


From: Gunnar Farneback
Subject: Re: [gnugo-devel] experimental connection test
Date: Fri, 30 Aug 2002 23:59:49 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

Evan wrote:
> On Fri, 30 Aug 2002, Arend Bayer wrote:
> > ...oh, I forgot to say: I still think it is more useful to use tests
> > from games against humans than self play; I think Dan has made similar
> > remarks. On Gunnar's page http://www.lysator.liu.se/~gunnar/gnugo/nngs/
> > you should always find sufficiently many of them.
> 
> OK.  I'll go wander through some recent ones.  I assume in general we want
> games against players better than GNU Go?

That's not too critical and it actually isn't all that important that
it's a human either; other programs are also okay. As a general rule
though, losses tend to be more valuable than won games.

In particular I would recommend taking a look at recent games against
viking4, another go program. In the ones I've watched there have been
several serious life and death problems, probably of the kind that
matcher_check can find.

/Gunnar




reply via email to

[Prev in Thread] Current Thread [Next in Thread]