gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] auto_nngs.tst


From: Evan Berggren Daniel
Subject: Re: [gnugo-devel] auto_nngs.tst
Date: Sat, 7 Sep 2002 12:31:23 -0400 (EDT)

OK, I've applied changes.  The new file is up.  I'm currently working on a
few more such.

Thanks

Evan Daniel


On Fri, 6 Sep 2002 address@hidden wrote:

>
> Here are comments on Evan's tests auto_nngs.tst, available
> at: http://evand.rh.ncsu.edu/~evand/gnugo/
>
> Test 1 is actually a connection problem, which I would
> write:
>
> loadsgf games/nngs/gnugo-3.3.6-viking4-200208271936.sgf 162
> 1 same_dragon L14 K17
> #? [0]
>
> You can see that the L14 and K17 dragons are wrongly
> amalgamated by running gnugo -T.
>
> Problem 2 is correct but problem 3 is wrong. L19 is a
> very important move to win the semeai in this position.
> If L19 is omitted, B wins by connecting at A17. If W
> captures at L19, then A17 can be answered at J18.
>
> Problem 4: I *think* W can live and that M18 is
> the *only* way to make life. The game move doesn't
> work. So this could be rewritten as an owl test.
> Quite a hard problem actually.
>
> Problems 5, 6 and 7 seem correct.
>
> Problem 8: O11 does not work. W has one eye at S14.
> He can reply to O11 at O12 after which Q11 and N12
> are miai to get a second eye.
>
> Dan
>
>
>
>
>
> _______________________________________________
> gnugo-devel mailing list
> address@hidden
> http://mail.gnu.org/mailman/listinfo/gnugo-devel
>





reply via email to

[Prev in Thread] Current Thread [Next in Thread]