[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [gnugo-devel] endgame move generator beginnings
From: |
bump |
Subject: |
Re: [gnugo-devel] endgame move generator beginnings |
Date: |
Thu, 13 Feb 2003 05:15:41 -0800 |
> Paul Pogonyshev wrote:
> > of course, endgame is not nearly that important as owl, connection
> > and tactical reading. still, a small improvement in endgame can
> > probably help to win one game of a million ;)
>
> Well, I don't know about that. Remember that 10 points is
> approximately equal to one stone of strength. If you look at the
> figures for winning margin, you will find that 0.5, 1.5 and 2.5 point
> wins are far more common than one in a million.
>
> Endgame strength matters.
Another point is that a good endgame engine might be
applicable before the 6 point threshhold is reached.
Perhaps the endgame can be declared when all groups
are safe by some suitable criterion.
Dan