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Re: [gnugo-devel] connection distances


From: kevin yong
Subject: Re: [gnugo-devel] connection distances
Date: Sun, 18 May 2003 12:06:31 -0400 (EDT)

 --- Arend Bayer <address@hidden> wrote: > 
> 
> - connection tuning
> - new function spread_connection_distances() broken
> out of
>   compute_connection_distances()


Hi, Arend:

  i made a 'getAllDistanceToDragon()' function similar
to the one you talk about. factually, when i did it, i
did not realize there is such
'compute_connection_distances()' is there. 

the idea is quite similar, but with some differences:
  - it globally compute 'connect_distance' (i was call
it 'access_distance' when i made it) for every empty 
position to every dragon once for all;
  - without considering cut/vulenable etc.

  i think it is far from matuaed enough to be a patch,
but just summit it for your reference only. i do think
this distance has broad applications, because the sole
of go game is about connection. 

for example, i use it to compute the connection
between 2 friendly dragons and to see if they could be
lumped together (this is implemented in
'zCombineDragons()' function), and i got result which
lump 2 dragons which gnugo think they are 2 separate
dragons.

  please check attached files.

  best regards.

kevin.





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Attachment: zGoLocal.c
Description: zGoLocal.c

Attachment: zGo.h
Description: zGo.h


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