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Re: [gnugo-devel] Gifu issues

From: SP LEE
Subject: Re: [gnugo-devel] Gifu issues
Date: Wed, 9 Jul 2003 15:31:45 -0700

> 1. I assume that the tournaments using GMP that gnugo has played so far
> were done with cgoban. This is _not_ possible for Gifu because of their
> specific requirements (specifying which color sends NEWGAME etc.) as far
> as I can tell. Unless someone is willing to hack on cgoban which I find
> unlikely.
> 2. Program gnugo to connect to a COM-port, and hardwire the changes they
> need into gnugo. Either do this for Linux, or for Windows using their
> CFGCOMM.DLL (which might be easier). This is doable, but would still
> require someone to spend some significant time on that (plus testing
> this is not that easy).
> 3. We tell them to use their GMP-board and gnugo in ascii mode,
> handcopying the moves in both directions. Then we need to tell them what
> to do if they make a mistake (wait until gnugo's move is finished, type
> undo twice, and put in the correct move).
> For no. 3 it is very important to test that --autolevel (if we want to
> use it) doesn't go boom in case of undos.
> I won't have time to do anything about this, as I will leave tomorrow
> for 3 weeks.
> Currently, I think no. 3 is the most likely thing to happen.
> Apart from that, we need to decide on which level etc. to run gnugo once
> we know the exact hardware gnugo will be running on.
> Arend

Can we just redirect input and output to COM port instead of hand copy the 
moves? Is the ASCII mode a standard for all computer go program (e.g. there is 
no 'I' in the horizontal index)?

SP Lee

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