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Re: [gnugo-devel] two stone games
From: |
Inge Wallin |
Subject: |
Re: [gnugo-devel] two stone games |
Date: |
Sun, 20 Jul 2003 19:00:55 -0400 (EDT) |
Paul wrote:
> the bad thing is that break-in code indeed seems to be quite useless
> in at least games against 3.2.
Isn't the break-in code basically a defense against something that 3.2
never tries? Then it might very useful in games against humans, but
not against earlier versions of GNU go.
-Inge
- [gnugo-devel] two stone games, bump, 2003/07/19
- Re: [gnugo-devel] two stone games, Paul Pogonyshev, 2003/07/19
- Re: [gnugo-devel] two stone games, bump, 2003/07/19
- Re: [gnugo-devel] two stone games, Paul Pogonyshev, 2003/07/19
- Re: [gnugo-devel] two stone games, bump, 2003/07/20
- Re: [gnugo-devel] two stone games, Stéphane Nicolet, 2003/07/20
- Re: [gnugo-devel] two stone games, Stéphane Nicolet, 2003/07/20
- Re: [gnugo-devel] two stone games, Arend Bayer, 2003/07/31
- Re: [gnugo-devel] two stone games, Arend Bayer, 2003/07/31
- Re: [gnugo-devel] two stone games,
Inge Wallin <=
- Re: [gnugo-devel] two stone games, Paul Pogonyshev, 2003/07/20
- Re: [gnugo-devel] two stone games, Evan Berggren Daniel, 2003/07/21