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Re: [gnugo-devel] owl:6


From: Gunnar Farneback
Subject: Re: [gnugo-devel] owl:6
Date: Fri, 08 Aug 2003 17:10:47 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

SP Lee wrote:
> Then I think we can omit this test case safely. There is no aji to
> find at all on the surrounding.

Why should we do that? This seems like a great test case, although
difficult, regardless whether there actually exists a defense or not.

> Still I found this is not an easy problem, white can play A5 after
> black B6.

Now that move looks like something. Also it isn't in All About Life
and Death, so I can't look it up.

> Then black seems not to be able to kill white cleanly. For
> example, black B2, white A2. Or B:A2, W:A3, B:B3, W:B4. I could miss
> some variations.

I agree. I can't find anything better than ko now.

> Anyway I think gnugo doesn't have to know all the
> variations.

It suffices if it knows a few relevant ones. :-)

Graham wrote:
> I think just extending then tactic on p98 ALD Gunnar cited, is 
> sufficient.
> 
> eg (B 1st):
> C1,B1,A2,?B3,C4

No, it doesn't work. White can switch B3 to A3 and get a ko in this
position.

/Gunnar




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