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[gnugo-devel] Possible test cases
From: |
Tom Schumm |
Subject: |
[gnugo-devel] Possible test cases |
Date: |
Fri, 23 Apr 2004 17:15:47 -0500 |
User-agent: |
KMail/1.6.1 |
I've got a nightly CVS compile of gnugo running on KGS (username GnuGoCVS) and
a couple times while watching it I've noticed some particularly dubious play
that might make useful test cases:
The first (2004-04-10-Shun9137-GnuGoCVS.sgf) is a useless throw-in in a dead
group. I was talking with Evan and he suggested it was probably a
thrashing_dragon situation. Even if the group had a chance to live though,
the move made would not have been a useful attack on it and wasn't sente.
Don't know if it's worth adding as a test case or not...
The second case (2004-04-10-GnuGoCVS-inuyasha34.sgf) is a more interesting...
The engine misplayed a ladder which happened to intersect with another ladder
in progress. It was triple-naughty for allowing the ladder to occur in the
first place, misplaying it, and not cleaning up the other ladder earlier at
several opportunities. Using -t the engine even detects that running in the
ladder is a blunder but still has a really high value for the move.
Also, early in the same game there were some really terrible moves and tenukis
in a fight in the upper right.
I've written up a few tests. I don't know which (if any) of them are most
interesting to include. I'll suggest calling it "kgs.tst" and putting the
games in games/kgs unless someone else has a better place for them.
Oh, and I probably ought to introduce myself since I'm new here. You might
know me as fwiffo on kgs and nngs. I intend to actually get into the code at
some point instead of just complaining. :-)
--
Tom Schumm
http://www.phong.org/
kgs.tst
Description: Text document
2004-04-10-GnuGoCVS-inuyasha34.sgf
Description: application/go-sgf
2004-04-10-Shun9137-GnuGoCVS.sgf
Description: application/go-sgf
- [gnugo-devel] Possible test cases,
Tom Schumm <=