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Re: [gnugo-devel] Interface ?

From: Evan Daniel
Subject: Re: [gnugo-devel] Interface ?
Date: Tue, 25 Jan 2005 14:51:05 -0500

On Tue, 25 Jan 2005 13:52:27 +0700, sugi <address@hidden> wrote:
> > A fair amount of debug information can be showed on a graphical board
> > by view.pike (in the regression directory) but not while playing. The
> > emacs interface (interface/gnugo.el) gives less information but can do
> > that while playing. Then there are a number of GUIs for playing but
> > without debug support.
> Is there any information on how to implement this 'debug support'?
> Can it be done via GTP ?
> Where can i find more information, more specific requirements, etc?

It can absolutely be done via GTP.  I think the best information on
how to do it would probably come from reading regression/view.pike in
the GNU Go source code.  Also, the GNU Go documentation contains a
fair amount of detail about the available GTP commands.

I think something like a standard GUI that also had the features of
view.pike might be useful.

> I have written a  rather basic Java GUI (in SWING) last year that I
> wouldn't mind releasing as GPL-ed software. The problem was, everyone
> and their brother had a GUI already, so it was shelved because i didn't
> feel it would be useful to anyone. Now if there's a specific need for a
> GUI that have 'debug support', I'm sure it would be possible to retrofit
> the thing for this purpose.
> The code is still very 'small' at this point, less than 64K of java
> source code altogether (without the bitmaps). Some things that were
> already implemented :
> - Customizable board sizes (square only, unfortunately)
> - Customizable board and stones bitmap (the default sucks, somewhat :))
> - GTP support
> - 1 Player mode (human vs GNU go)
> - Referee mode (playing two instances of GNU Go against each other,
> shown in the attached screenshot).
> Anyway, the original intent was to provide a 'Learn Go' mode, where a
> new player can practice against GNU Go in handicap games. Considering
> that GNU Go is consistently rated around 10k-13k on KGS, it could keep a
> new player busy for months :D.
> Regards,
> sugi.
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