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Re: [gnugo-devel] Fwd: gnugo: stepping thru a saved game in ascii mode i

From: grok
Subject: Re: [gnugo-devel] Fwd: gnugo: stepping thru a saved game in ascii mode is difficult without () around current move
Date: Wed, 23 Feb 2005 01:49:48 -0500
User-agent: Mutt/1.5.6+20040907i

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While busily clipping coins in a Souk teahouse,
Martin Godisch <address@hidden> was overheard to say:

> GNU Go is one of the very rare packages, which live without patches in
> Debian: it's quite excellent code, no compiler warnings (on all twelve
> platforms), no bug reports. That's probably the reason I don't have to
> talk much to the upstream list. Thank you to all of you!
> Well, now there is this one patch because of an ASCII user... ;-)

And since I'm being such a pest, I can't be hurting my
reputation any more to ask if it wouldn't be too much
trouble to add some "timer reading" which tells the player
exactly how long the program took to calculate a move (at
whatever depth). I think coding it would be as simple as
logging the time at the begin of the turn and subtracting
that from the time at the end of the move, and then
displaying the difference.

I ask, because I think it would make it easier to get some
sense of which depth setting the program begins to bog the
game down (past the 'point of playability' for that user).

Feel free to savage me as to why this would be a stupid or
awful idea.

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