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Re: Stupid us (was Re: [gnugo-devel] 3.4 vs 3.6 against MFG)

From: David G Doshay
Subject: Re: Stupid us (was Re: [gnugo-devel] 3.4 vs 3.6 against MFG)
Date: Wed, 9 Mar 2005 10:22:43 -0800


We found a bug in our nngs implementation that was causing
MFG to think it was running out of time.

Back to collecting data ...

And if anybody can point us at good nngs documentation we
would be thrilled.

Sorry for the noise,

On 9, Mar 2005, at 9:22 AM, David G Doshay wrote:

We just set the time to 100 hours for both B & W. The first move
was played at level 10 and then it stepped down one level per
MFG move until it settled at 3. The 100 hour time is properly held
for the next game. We also tried increasing the time per stone to
1, and MFG still drops one level per move after starting at 10.

We are using "Play on Internet" to play against SlugGo.

Can you suggest settings that will let us play at level 10 for the
whole game?

On 8, Mar 2005, at 11:59 PM, David Fotland wrote:

The time you specify is the maximum time to take for the game. Play starts
at the specified level, but
the level will be reduced to avoid running out of time. It won't be reduced
below level 3.  It saves the
settings in the registry, so if you ever accidentally set the time low, it
would stay that way.

Yes, after it hits level 3 the next game starts that way.

Thanks much,

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