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Re: [gnugo-devel] GUI and Moyo


From: Paul Pogonyshev
Subject: Re: [gnugo-devel] GUI and Moyo
Date: Wed, 8 Jun 2005 16:32:58 +0300
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Alexander Rødseth wrote:

> Hi,

Hi.

> I have created a very configurable GUI for GNU Go, using Python/Pygame/SDL.

Where can it be found?  Or is it not available yet?

> In addition, I've created an algorithm that finds moves that are good for
> increasing the moyo. My Python-prototype beats the current version of GNU
> Go, and I'm in the process of rewriting it in C.

What exactly do you mean by ``Python-prototype'' and by ``beats''?  Is it
a completely separate program or is it a ``plug-in'' for GNU Go?  And does
it beat GNU Go in real play or just in generating moyo-expanding moves?

> Is any of this of interest to you?

Most likely, yes.

> What do you usually do in order to check that an improvement in gameplay
> is an actual improvement?

1) Run regressions.  However, they are mostly useless for testing moyo-
   expanding moves quality.

2) Run a long enough set of matches between original and the supposedly
   improved versions.  This works only if the improvement is significant
   enough.

3) Only for endgame (so doesn't apply in this case): get a bunch of games,
   undo some 20 moves in each and let the two versions play for both
   opponents.

> Am I duplicating work?

No.  In fact, there is hardly anything to duplicate right now since there
is almost no work being done.

Paul





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