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Re: [gnugo-devel] GUI and Moyo
From: |
bump |
Subject: |
Re: [gnugo-devel] GUI and Moyo |
Date: |
Tue, 14 Jun 2005 06:33:59 -0700 |
> > Here is how to secure more than 200 points of territory before move
> > 20.
>
> Looks like an obvious bug to me. We need a few fuseki patterns against a
> 5-5 opening, and presumably some other unusually high ones. Those would
> not even have to be very good, as long as GNU Go would play *something*
> on that side of the board...
One other point about this game is that the bottom corners and/or the bottom
edge should be invaded before the end of the game.
Dan
- Re: [gnugo-devel] GUI and Moyo, (continued)
- Re: [gnugo-devel] GUI and Moyo, Gunnar Farnebäck, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Gunnar Farnebäck, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Paul Pogonyshev, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Evan Daniel, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Paul Pogonyshev, 2005/06/15
- Re: [gnugo-devel] GUI and Moyo, Gunnar Farnebäck, 2005/06/15
- Re: [gnugo-devel] GUI and Moyo, Evan Daniel, 2005/06/15
- Re: [gnugo-devel] GUI and Moyo, Paul Pogonyshev, 2005/06/15
- Re: [gnugo-devel] GUI and Moyo, bump, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Heikki Levanto, 2005/06/14
- Re: [gnugo-devel] GUI and Moyo,
bump <=
- Re: [gnugo-devel] GUI and Moyo, Alexander Rødseth, 2005/06/13
- Re: [gnugo-devel] GUI and Moyo, Alexander Rødseth, 2005/06/13
Re: [gnugo-devel] GUI and Moyo, Gunnar Farnebäck, 2005/06/08