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Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX)
From: |
Johnny Cache |
Subject: |
Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX) |
Date: |
Mon, 24 May 2004 03:35:09 -0500 (CDT) |
Heya roeles glad you got it to run :)
I finally got 3dmosmon and ogre-0.14 to play nice tonite so i will be
releasing again pretty soon. Hopefully i can squash a few bugs more easily
now.
Sure you can use that gomd for java2gomddevelopment
Best Regards
-jc
On Mon, 24 May 2004 address@hidden wrote:
> eek! I jusst had an unexpected quit of 3dmosmon! without console, so will try
> again...
> can't recreate it atm, but it was only one time.
> when opening like
> "/Applications/3dmosmon.app/3dmosmon-bin/Contents/MacOS/3dmosmon
> anathema.noctrl.edu" I get:
>
> Successfully connected!
> DataGatherer::gomdUpdateNodeInfoMap::Start
> Locking node list: gomdUpdateNodeInfoMap
> The new string is: (100,101,102,104,105,106,
> Raw String: (LOAD_OF_NODE_#100:0)(LOAD_OF_NODE_#101:56)(LOAD_OF_NODE_#102:
> 55)(LOAD_OF_NODE_#104:58)(LOAD_OF_NODE_#105:44)(LOAD_OF_NODE_#106:57)
> Raw String:
> (MEM_OF_NODE_#100:392364032)(MEM_OF_NODE_#101:974934016)(MEM_OF_NODE_#102:
> 1010581504)(MEM_OF_NODE_#104:1011646464)(MEM_OF_NODE_#105:1012088832)(MEM_OF_NODE_#106:
> 1011314688)
> Locking NodeInfoMap:gomdUpdateNodeInfoMap
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 100
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 101
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 102
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 104
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 105
> DataGatherer::gomdUpdateNodeInfoMap::NodeInfoMap Fault, Adding new Node: 106
> UNLocking NodeInfoMap:gomdUpdateNodeInfoMap
> UNLocking node list: gomdUpdateNodeInfoMap
> Locking node list: DataGatherer::init, getting size
> UNLocking node list: DataGatherer::init, getting size
> DataGatherer::Init, There are 6 nodes
> NNNNNNNNNNNNN About to Create A New Thread..
> about to Start the DataGatherer!..
> ****** About to call DataGatherer.ReallyGo! *********
> DataGatherer :: ReallyGo
> Creating viewport on target 'OGRE Render Window', rendering from camera
> 'PlayerCam', relative dimensions L:
> 0.00,T:0.00,W:1.00,H:1.00, Z-Order:0
> Viewport for camera 'PlayerCam' - actual dimensions L:0,T:0,W:800,H:600
> CreateScene::
> ****** About to call mBarMgr.Go! *********
> Locking node list: BarManager::Go
> Locking NodeInfoMap:BarManager::Go
> Locking BarMap:(write)BarManager::Go
> BarManager::Go::BarMap Fault on 100
> Creating a new Bar
> Bar :: Bar-100
> Mesh: Loading cube.mesh.
> ../../../OgreMain/src/OgreDataChunk.cpp:48: failed assertion `size > 0'
> GLTexture: Loading Load-floortile.png with 5 mipmaps from Image.
> DataGatherer::~DataGatherer
>
> and then my bash prompt.
>
> starting it again gives me no trouble and I finally see the eye-candy!!!
> looks very nice! I have a little trouble dragging the window, since I control
> the view in it the moment I click on it.
>
> anyway, here's a screenshot :) see for yourself how nice it looks!
>
> Roeles
>
> P.s. johnny, can I use your gomd too for java2gomd developement?
>
> --
> _____________________________________________________________________
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>
>
Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX), Gian Paolo Ghilardi, 2004/05/23
Re: [gomd-devel] 3dmosmon-2.0 beta 1 released (For OSX), rbaardman, 2004/05/24
[gomd-devel] Re: [openMosix-general] 3dmosmon-2.0 beta 1 released (For OSX), Matt Rechenburg, 2004/05/24