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Re: [PATCH 0/9] Add more qtmodules


From: Efraim Flashner
Subject: Re: [PATCH 0/9] Add more qtmodules
Date: Tue, 10 Jan 2017 11:02:41 +0200
User-agent: Mutt/1.7.2 (2016-11-26)

On Mon, Jan 09, 2017 at 06:11:20PM -0500, Leo Famulari wrote:
> On Mon, Jan 09, 2017 at 12:03:38PM +0200, Efraim Flashner wrote:
> > While I was working on them, I realized that the test suite wasn't really
> > being run. I patched qtsvg to run the test suite (and therefor propagate to
> > all the other qt modules), but everything started breaking, due to network
> > tests, javascript dependencies, etc., so I've moved that to a separate 
> > branch
> > locally to work on more later. However, I do think it would be be better to
> > enable the tests in qtsvg and then disable them on most of the modules, so
> > that way they're ready to be fixed and enabled without waiting for me to
> > get around to it. Thoughts?
> 
> Sounds like a good plan.
> 
> > Efraim Flashner (9):
> >   gnu: Add qtdeclarative-render2d.
> >   gnu: Add qtserialbus.
> >   gnu: Add qtgamepad.
> >   gnu: Add qtscxml.
> >   gnu: Add qtpurchasing.
> >   gnu: Add qtcanvas3d.
> >   gnu: Add qtcharts.
> >   gnu: Add qtdatavis3d.
> 
> These LGTM overall.
> 
> >   gnu: Add qt3d.
> 
> This one doesn't seem to have been sent.

I moved it to the end of my patch set and didn't upload it, I'm still
working on getting assimp unbundled

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