gzz-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Fri, 20 Sep 2002 06:26:42 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/20 06:26:42

Modified files:
        .              : TODO 

Log message:
        Twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.115&tr2=1.116&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.115 gzz/TODO:1.116
*** gzz/TODO:1.115      Wed Sep 18 23:24:31 2002
--- gzz/TODO    Fri Sep 20 06:26:42 2002
***************
*** 49,79 ****
          on the GPU. This way we wouldn't have to worry about 
          number of passes as much. However, this brings 
          caching problems.
-       - think about the second row of 
-         Documentation/Presentations/General2002/script.html
-         How could we easiest show the basis textures and 
-         how they are combined in a really
-         really visual way? Similar to the fillet stuff: layers?
-           - use 2x2 instead of single unit basis
-           - zoom to make them reasonable-sized
-           - ability to change randomly the texgen basis 
-             as well as dot product (separate keys)
-       - Add a mode to libpaper for non-repeating textures. 
-         This is needed for perheportaali client with 
-         the infinite papers, where the repeating
-         behaviour wouldn't be desirable.
-         Should be set when creating the papermill.
      benja:
        - port code back from earlier for rendering a paragraph
          of text bulged, from a single Enfilade1D. If possible,
          also with span keys and beams enabled. (please tell Tjl
          immediately if this is a problem)
-       - partial javadocdocumentation for all classes involved in
-         the save/load stuff. Especially: *WHAT* is a Filer?
-         What is it used for? Simple answers to questions
-         like that about all saving classes would help 
-         a lot right now (Tjl needs to decide how to save
-         Xanadu links (that's right, *links*, not transclusions)).
      tuukkah:
      vegai, mudyc:
        - API and implementation of frame rate counter for
--- 49,59 ----
***************
*** 87,98 ****
          papertest.py and others.
      tjl:
        - distorted multi-page PDF view with xu links
!           - use real coordinates when moving to / from buoy, 
!             i.e. buoy coords
!           - show right page of buoy
            - source coordinates for xu links
                - python or java routines to compute distorted coordinates,
                  both forwards and backwards (forwards is more important)
  
            - text
            - buoy edges? more magnification?
--- 67,80 ----
          papertest.py and others.
      tjl:
        - distorted multi-page PDF view with xu links
!           - texture performance, look at imagecache
! 
            - source coordinates for xu links
                - python or java routines to compute distorted coordinates,
                  both forwards and backwards (forwards is more important)
+     
+           - entry / link making bindings
+           - saving
  
            - text
            - buoy edges? more magnification?
***************
*** 100,123 ****
  
            - limit mousing area to the real area of the paper.
  
-           - entry / link making bindings
            - multiple instances of same pdf / text visible? --> keys?
            - better distortion 
  
        - script the demo, determine in detail all features
          required.
        - redesign mosaics to save memory and allow more internal
          formats + at the same time, mipmapping improvements
      anybody:
-       - primitive uis to edit enough structure of xanalogical text and
-         pdf spans, as well as connections so that we can build the
-         focus+context structure
        - fix text quality on OpenGL: enabling __GL_FSAA_MODE=4 on
          NV17 (GeForce4Go) improves "make glinfo" appearance
          dramatically. This would happen by making the mipmaps
          more carefully, making sure that the text lines don't
          blur too much in the process - maybe even going as far as
          to rerendering each mipmap level by freetype?
        - ZZ w/ fillets, images, sound, video, libpaper
            - show zz structure behind all demos!
        - clean up OpenGL demos and views and document, list
--- 82,104 ----
  
            - limit mousing area to the real area of the paper.
  
            - multiple instances of same pdf / text visible? --> keys?
            - better distortion 
+               - better function
+               - faster, using vertex arrays?
  
        - script the demo, determine in detail all features
          required.
        - redesign mosaics to save memory and allow more internal
          formats + at the same time, mipmapping improvements
      anybody:
        - fix text quality on OpenGL: enabling __GL_FSAA_MODE=4 on
          NV17 (GeForce4Go) improves "make glinfo" appearance
          dramatically. This would happen by making the mipmaps
          more carefully, making sure that the text lines don't
          blur too much in the process - maybe even going as far as
          to rerendering each mipmap level by freetype?
+           - related to mosaic redesign.
        - ZZ w/ fillets, images, sound, video, libpaper
            - show zz structure behind all demos!
        - clean up OpenGL demos and views and document, list
***************
*** 129,140 ****
            - cell borders???
            - text vobs' size
        - PP
            - fix directory geometry
            - speedups -- fps while zooming on demo machine
              (Tjl's laptop, Geforce4Go) should be >= 24
                - string concenations in heavy loops
                - debug output
-       + blobs
        + mediaserver - what demo?
        + fillet implementation handling all connections from a node
          simultaneously.
--- 110,121 ----
            - cell borders???
            - text vobs' size
        - PP
+           - make it work again
            - fix directory geometry
            - speedups -- fps while zooming on demo machine
              (Tjl's laptop, Geforce4Go) should be >= 24
                - string concenations in heavy loops
                - debug output
        + mediaserver - what demo?
        + fillet implementation handling all connections from a node
          simultaneously.
***************
*** 197,202 ****
--- 178,189 ----
      tjl, jvk:
        - production version of libPaper
        - unit tests for libpaper?
+     jvk:
+       - Add a mode to libpaper for non-repeating textures. 
+         This is needed for perheportaali client with 
+         the infinite papers, where the repeating
+         behaviour wouldn't be desirable.
+         Should be set when creating the papermill.
  
      PEG:
        - 1003
***************
*** 325,331 ****
  
  tjl, jvk, marke: paper paper
  benja, tjl: article about urn-5 to First Monday
! tjl, ?: nadir, buoys
  tjl, jvk: blobs
  benja, tjl, (anybody else?): diff paper
  
--- 312,318 ----
  
  tjl, jvk, marke: paper paper
  benja, tjl: article about urn-5 to First Monday
! tjl, ?: nadir, buoys --> HT03? Basically, the 2002 general demo
  tjl, jvk: blobs
  benja, tjl, (anybody else?): diff paper
  
***************
*** 352,357 ****
--- 339,345 ----
        - 3D textures
        - new parametrization of texgen
        - moving light
+       - NV20, NV25
      - blobs:
        - get in touch with shape optimization people at Agora
  




reply via email to

[Prev in Thread] Current Thread [Next in Thread]