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[Gzz-commits] gzz TODO
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz TODO |
Date: |
Sun, 06 Oct 2002 03:46:11 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/10/06 03:46:11
Modified files:
. : TODO
Log message:
twid
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.244&tr2=1.245&r1=text&r2=text
Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.244 gzz/TODO:1.245
*** gzz/TODO:1.244 Sat Oct 5 10:18:32 2002
--- gzz/TODO Sun Oct 6 03:46:11 2002
***************
*** 59,68 ****
paper position.
- rename the vertex_* routines that don't take
physical coordinates into texcoords_*.
! - clipping of coordsys: coordsys may, at setparams time,
decide not to be shown.
! - overrides culledpaperquad
! - Talk to Tjl
- fix the way nonlinearity of coordsys is handled.
Needs a slightly better approach, with also
direction of nonlinearity taken into account.
--- 59,69 ----
paper position.
- rename the vertex_* routines that don't take
physical coordinates into texcoords_*.
! - culling of coordsys: coordsys may, at setparams time,
decide not to be shown.
! - generalizes culledpaperquad
! - Talk to Tjl: this needs coordsystems to have more
! than one parent.
- fix the way nonlinearity of coordsys is handled.
Needs a slightly better approach, with also
direction of nonlinearity taken into account.
***************
*** 73,87 ****
deetsay:
- UML and APIs of ImageCache
- implementation of ImageCache
- jvk, tjl:
- + If performance drags,
- think about using render-to-texture to speed up papers.
- We now control the repeating units; rendering one such
- unit to a relatively high-resolution texture would enable
- us to use only one pass; rendering it would be quick
- on the GPU. This way we wouldn't have to worry about
- number of passes as much. However, this brings
- caching problems.
tjl:
- help Benja fixing AWT client [deadline: 7.10]
- Fix connections: currently from ul corner to ul corner
--- 74,79 ----
***************
*** 89,95 ****
- overall document about the goals and visions for the project
- MPEG animation-making code
- timing
- - screenshot
- PP [deadline 9.10]
- make it work again
- fix directory geometry
--- 81,86 ----
***************
*** 189,194 ****
--- 180,194 ----
0.8alpha5: saving, loading etc. with mediaserver useful; tests
jvk:
- comment paperlib callgl code using '#' -comments
+ jvk, tjl:
+ + If performance drags,
+ think about using render-to-texture to speed up papers.
+ We now control the repeating units; rendering one such
+ unit to a relatively high-resolution texture would enable
+ us to use only one pass; rendering it would be quick
+ on the GPU. This way we wouldn't have to worry about
+ number of passes as much. However, this brings
+ caching problems.
benja:
- finish Storm
- backward diffing
- [Gzz-commits] gzz TODO, (continued)
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/03
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/03
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/10/03
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/03
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/03
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/03
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/10/03
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/04
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/10/04
- [Gzz-commits] gzz TODO, Benja Fallenstein, 2002/10/05
- [Gzz-commits] gzz TODO,
Tuomas J. Lukka <=
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/07
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/07
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/07
- [Gzz-commits] gzz TODO, Matti Katila, 2002/10/07
- [Gzz-commits] gzz TODO, Vesa Kaihlavirta, 2002/10/07
- [Gzz-commits] gzz TODO, Asko Soukka, 2002/10/08
- [Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/10/08
- [Gzz-commits] gzz TODO, Matti Katila, 2002/10/09