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[Gzz-commits] gzz/doc/pegboard/1008 PEG_1008.rst


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/doc/pegboard/1008 PEG_1008.rst
Date: Sun, 06 Oct 2002 11:13:20 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/10/06 11:13:20

Modified files:
        doc/pegboard/1008: PEG_1008.rst 

Log message:
        comment

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1008/PEG_1008.rst.diff?tr1=1.3&tr2=1.4&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1008/PEG_1008.rst
diff -c gzz/doc/pegboard/1008/PEG_1008.rst:1.3 
gzz/doc/pegboard/1008/PEG_1008.rst:1.4
*** gzz/doc/pegboard/1008/PEG_1008.rst:1.3      Sun Oct  6 11:01:42 2002
--- gzz/doc/pegboard/1008/PEG_1008.rst  Sun Oct  6 11:13:20 2002
***************
*** 4,11 ****
  =============================================================
  
  :Authors:  Tuomas Lukka, Benja Fallenstein
! :Date:     $Date: 2002/10/06 15:01:42 $
! :Revision: $Revision: 1.3 $
  :Status:   Incomplete
  
  
--- 4,11 ----
  =============================================================
  
  :Authors:  Tuomas Lukka, Benja Fallenstein
! :Date:     $Date: 2002/10/06 15:13:20 $
! :Revision: $Revision: 1.4 $
  :Status:   Incomplete
  
  
***************
*** 34,39 ****
--- 34,47 ----
  The first coordinate system determines the height of the text and its location
  on the screen. The second coordinate system determines the aspect ratio and 
the 
  direction in which the text continues.
+ 
+     (Benja:) I don't like this... I think the first coordinate system
+     should determine the aspect ratio (because changing the aspect ratio
+     should be handled through transformations). What's the problem anyway?
+     Let's say we want a strip of text with height 10. We create a scaled
+     coordsys, x scaled by 10 and y scaled by 10. If we want to have
+     a different aspect ratio, we set x to something different (or we create
+     a sub-cs that has x scaled but not y, and put the text into that).
  
  Algorithm::
  




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