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[Gzz-commits] gzz/doc/pegboard/1008 PEG_1008.rst


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/doc/pegboard/1008 PEG_1008.rst
Date: Sun, 06 Oct 2002 12:08:54 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/10/06 12:08:54

Modified files:
        doc/pegboard/1008: PEG_1008.rst 

Log message:
        Adjust

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1008/PEG_1008.rst.diff?tr1=1.9&tr2=1.10&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1008/PEG_1008.rst
diff -c gzz/doc/pegboard/1008/PEG_1008.rst:1.9 
gzz/doc/pegboard/1008/PEG_1008.rst:1.10
*** gzz/doc/pegboard/1008/PEG_1008.rst:1.9      Sun Oct  6 12:05:20 2002
--- gzz/doc/pegboard/1008/PEG_1008.rst  Sun Oct  6 12:08:54 2002
***************
*** 4,11 ****
  =============================================================
  
  :Authors:  Tuomas Lukka, Benja Fallenstein
! :Date:     $Date: 2002/10/06 16:05:20 $
! :Revision: $Revision: 1.9 $
  :Status:   Incomplete
  
  
--- 4,11 ----
  =============================================================
  
  :Authors:  Tuomas Lukka, Benja Fallenstein
! :Date:     $Date: 2002/10/06 16:08:54 $
! :Revision: $Revision: 1.10 $
  :Status:   Incomplete
  
  
***************
*** 29,37 ****
  
  The solution is to pass nothing about what should be done to the width
  of the string, but simply the unit square of the font. I.e.: the
! font will render itself with height 1; it will have its normal aspect 
! ratio if the unit vectors  are equal, i.e. if the distances
! (0,1)..(0,0) and (0,1)..(1,1) are the same.
  
  A table-driven lookup needs to be done to find the correct point size
  for a given height in the AWT rendering code.
--- 29,38 ----
  
  The solution is to pass nothing about what should be done to the width
  of the string, but simply the unit square of the font. I.e.: the
! font will render itself with baseline at (0,1), and the line height
! such that the line above would have its baseline at (0,0).
! The font will have its normal aspect ratio if the unit vectors 
! are equal, i.e. if the distances (0,1)..(0,0) and (0,1)..(1,1) are the same.
  
  A table-driven lookup needs to be done to find the correct point size
  for a given height in the AWT rendering code.




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