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[Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst
Date: Sun, 06 Oct 2002 12:16:00 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/10/06 12:16:00

Modified files:
        doc/pegboard/1009: PEG_1009.rst 

Log message:
        editorial

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1009/PEG_1009.rst.diff?tr1=1.3&tr2=1.4&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1009/PEG_1009.rst
diff -c gzz/doc/pegboard/1009/PEG_1009.rst:1.3 
gzz/doc/pegboard/1009/PEG_1009.rst:1.4
*** gzz/doc/pegboard/1009/PEG_1009.rst:1.3      Sun Oct  6 12:06:05 2002
--- gzz/doc/pegboard/1009/PEG_1009.rst  Sun Oct  6 12:16:00 2002
***************
*** 3,10 ****
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:06:05 $
! :Revision: $Revision: 1.3 $
  :Status:   Incomplete
  
  Transformations
--- 3,10 ----
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:16:00 $
! :Revision: $Revision: 1.4 $
  :Status:   Incomplete
  
  Transformations
***************
*** 24,30 ****
        return coordsys(into, 0, 0, 0, x, y);
      }
  
! .. IMPORTANT:
      Should 3D scaling be here as well?
  
  And into AffineVobCoorder the following functions::
--- 24,30 ----
        return coordsys(into, 0, 0, 0, x, y);
      }
  
! .. IMPORTANT::
      Should 3D scaling be here as well?
  
  And into AffineVobCoorder the following functions::
***************
*** 33,42 ****
      int rotate3D(int into, float degrees, float x, float y, float z) ;
      int scale(int into, float x, float y, float z);
  
! .. IMPORTANT:
      Should we add default implementation of rotate?
  
! .. IMPORTANT:
      Should rotate3D really be there? It extends the capabilities?
      Should there be a third interface, ThreeDCoorder?
      Or leave it into GLVobCoorder for now, like distort?
--- 33,42 ----
      int rotate3D(int into, float degrees, float x, float y, float z) ;
      int scale(int into, float x, float y, float z);
  
! .. IMPORTANT::
      Should we add default implementation of rotate?
  
! .. IMPORTANT::
      Should rotate3D really be there? It extends the capabilities?
      Should there be a third interface, ThreeDCoorder?
      Or leave it into GLVobCoorder for now, like distort?
***************
*** 69,75 ****
  
  At the same time, remove VobCoorder.getRenderInfo as unnecessary.
  
! The reason for allowing the array pt[] to contain several points is
  simply performance.
  
  .. IMPORTANT::
--- 69,75 ----
  
  At the same time, remove VobCoorder.getRenderInfo as unnecessary.
  
! The reason for allowing the array ``pt[]`` to contain several points is
  simply performance.
  
  .. IMPORTANT::




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