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[Gzz-commits] gzz/doc/pegboard 1009/PEG_1009.rst 1010/PEG_101...


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/doc/pegboard 1009/PEG_1009.rst 1010/PEG_101...
Date: Sun, 06 Oct 2002 12:44:06 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/10/06 12:44:05

Modified files:
        doc/pegboard/1009: PEG_1009.rst 
        doc/pegboard/1010: PEG_1010.rst 

Log message:
        comment

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1009/PEG_1009.rst.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1010/PEG_1010.rst.diff?tr1=1.1&tr2=1.2&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1009/PEG_1009.rst
diff -c gzz/doc/pegboard/1009/PEG_1009.rst:1.6 
gzz/doc/pegboard/1009/PEG_1009.rst:1.7
*** gzz/doc/pegboard/1009/PEG_1009.rst:1.6      Sun Oct  6 12:37:53 2002
--- gzz/doc/pegboard/1009/PEG_1009.rst  Sun Oct  6 12:44:05 2002
***************
*** 1,10 ****
  =============================================================
  PEG 1009: VobCoorder and AffineVobCoorder improvements
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:37:53 $
! :Revision: $Revision: 1.6 $
  :Status:   Incomplete
  
  Transformations
--- 1,11 ----
+ 
  =============================================================
  PEG 1009: VobCoorder and AffineVobCoorder improvements
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:44:05 $
! :Revision: $Revision: 1.7 $
  :Status:   Incomplete
  
  Transformations
Index: gzz/doc/pegboard/1010/PEG_1010.rst
diff -c gzz/doc/pegboard/1010/PEG_1010.rst:1.1 
gzz/doc/pegboard/1010/PEG_1010.rst:1.2
*** gzz/doc/pegboard/1010/PEG_1010.rst:1.1      Sun Oct  6 12:31:21 2002
--- gzz/doc/pegboard/1010/PEG_1010.rst  Sun Oct  6 12:44:05 2002
***************
*** 3,10 ****
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:31:21 $
! :Revision: $Revision: 1.1 $
  :Status:   Incomplete
  
  Main benefits
--- 3,10 ----
  =============================================================
  
  :Authors:  Tuomas Lukka
! :Date:     $Date: 2002/10/06 16:44:05 $
! :Revision: $Revision: 1.2 $
  :Status:   Incomplete
  
  Main benefits
***************
*** 15,49 ****
  
  - Allows buoys and nadir to work inside the C++ code for speed;
    while allowing the buoy to interpolate to a non-buoy.
  
  Concepts
  --------
  
  Coordinate system type
      E.g. "affine", "rotation", "fisheye", "buoytrans".
  
  Derived coordinate system type
      A coordinate system type whose possible transformations
      are a subset of another coordinate system type's transformations,
      implemented internally by generating a set of parameters
      for the parent type.
  
  Parent coordinate system
      A coordinate system through which the coordinates, having
      been transformed by the child, are transformed::
  
        p_screen = parent(child(p))
! 
      All derived coordinate system types have exactly the same
      parent coordinate system(s) and interpretations as the 
      parent coordinate system type.
! 
      Currently all coordinate systems have only one parent.
  
      The theoretical point here is that the parent coordinate
      system's transformation at an uncountable set of locations
      will affect the child coordinate system, unlike with
      determining coordinate systems.
  
  Determining coordinate system
      A coordinate system which participates in defining another
--- 15,68 ----
  
  - Allows buoys and nadir to work inside the C++ code for speed;
    while allowing the buoy to interpolate to a non-buoy.
+   
+ .. contents::
+ 
  
  Concepts
  --------
  
  Coordinate system type
      E.g. "affine", "rotation", "fisheye", "buoytrans".
+     
+         (Benja:) "buoytrans"?
  
  Derived coordinate system type
      A coordinate system type whose possible transformations
      are a subset of another coordinate system type's transformations,
      implemented internally by generating a set of parameters
      for the parent type.
+     
+         (Benja:) Example? Is rotation derived from affine?
  
  Parent coordinate system
      A coordinate system through which the coordinates, having
      been transformed by the child, are transformed::
  
        p_screen = parent(child(p))
!         
!     (Benja says:) Where ``p`` is the original point (in child coordsys),
!     ``child()`` is the transformation of the coordsys itself,
!     ``parent()`` is the transformation of the coordsys' parent,
!     and ``p_screen`` is the final point in screen coordinates.
!     
      All derived coordinate system types have exactly the same
      parent coordinate system(s) and interpretations as the 
      parent coordinate system type.
!     
!         (Benja:) I don't understand this. Is 'parent coordinate
!         system type' the type of the parent coordsys or the
!         coordinate system type *this* coordinate system type
!         is derived from?
!         
      Currently all coordinate systems have only one parent.
  
      The theoretical point here is that the parent coordinate
      system's transformation at an uncountable set of locations
      will affect the child coordinate system, unlike with
      determining coordinate systems.
+     
+         (Benja:) I don't understand. Example, or something?
  
  Determining coordinate system
      A coordinate system which participates in defining another




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