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[Gzz-commits] gzz TODO


From: Janne V. Kujala
Subject: [Gzz-commits] gzz TODO
Date: Tue, 03 Dec 2002 08:31:54 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Janne V. Kujala <address@hidden>        02/12/03 08:31:54

Modified files:
        .              : TODO 

Log message:
        cleanup

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.430&tr2=1.431&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.430 gzz/TODO:1.431
--- gzz/TODO:1.430      Sun Dec  1 17:39:34 2002
+++ gzz/TODO    Tue Dec  3 08:31:54 2002
@@ -12,37 +12,20 @@
 0.8alpha4: Cleanup release after crucial demos; make it possible for anyone to
            get *THE* demo up and running
     jvk:
-       - TOCs
-       - ResearchIndex ref.
-
-       - calculate size of 2D basis textures: number of RGBA texels in base 
level.
        - make callgl complain on broken stuff such as 
          the string "%(texid)s" in place of a number !!!!
          ARGH ARGH ARGH 
-       - fix turbulence texture
-       - irregu: precomputed angles for 2D-texture slices (sprinkled edge)
-       - [GI03] paper
-               - perception figure
-       - [GI03] irregu
-               - think of visualizing the rendering stages 
-       + [GI03] libpaper NV2x combined passes
-       + [GI03] think about modeling textures
+       + irregu: precomputed angles for 2D-texture slices (sprinkled edge)
+       + update irregu renderbale
+       + libpaper NV2x combined passes
+       + think about modeling textures
        + script to save 100 textures every day
     tjl, jvk:
        - paper: small high-frequency components
-       + [GI03] standard GL implementation of irregu
-                   - try offset texture
-                   - !!! borders for paperquads; 
-                     Perhaps should add "ZVec CoordSys::grad(const ZPt)"
-                     or simply directional derivative for determining 
-                     the width of a nonlinearly scaled border
-                   - better sawnoise texture: less intermediate freqs
-                   - renderable
-                   - texture shading
-                   - curved edges
-                   - puzzle view
-         [GI03]  - pieces
-         [GI03]  - soft shadows of irregus- ?!?!?! Need algorithm...
+       + irregu
+               - better sawnoise texture: less intermediate freqs
+               - puzzle view
+               - soft shadows of irregus- ?!?!?! Need algorithm...
                        - only very approximate needed
     tuukkah + vegai:
        - "make committable": remove CLASSES and all object files,
@@ -76,22 +59,11 @@
        - return ANKOS to Agora
        - demo movie of irregu general stuff
        - demo movie of xupdf
-       - [GI03] paper:
-               - animation
-               - add missing pieces of introductory sections
-               - perceptron stuff with refs
-               - f+c stuff
-               - hw impl intro
-               - what to tell about texture shading, 3D textures, etc.?
-               - conclusions
-       - [GI03] irregu:
-               - animation
-               - motion figure
-               - add missing pieces of introductory sections
-               - conclusions
-               - missing refs: sqrt, architectural study, non-rect, ...
-               - image-space algorithms
-               - example applications
+       - irregu:
+               - !!! borders for paperquads
+                 Perhaps should add "ZVec CoordSys::grad(const ZPt)"
+                 or directional derivative for determining 
+                 the width of a nonlinearly scaled border
                + polygon puzzle view
        - better graphics for xupdf and pp
            - fillets without the original object




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