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[Gzz-commits] manuscripts/Paper paper.tex


From: Janne V. Kujala
Subject: [Gzz-commits] manuscripts/Paper paper.tex
Date: Sun, 04 May 2003 17:38:55 -0400

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Janne V. Kujala <address@hidden>        03/05/04 17:38:55

Modified files:
        Paper          : paper.tex 

Log message:
        shorten

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/Paper/paper.tex.diff?tr1=1.148&tr2=1.149&r1=text&r2=text

Patches:
Index: manuscripts/Paper/paper.tex
diff -u manuscripts/Paper/paper.tex:1.148 manuscripts/Paper/paper.tex:1.149
--- manuscripts/Paper/paper.tex:1.148   Sun May  4 17:07:39 2003
+++ manuscripts/Paper/paper.tex Sun May  4 17:38:55 2003
@@ -340,10 +340,12 @@
 
 Simpler, filtering-based models can explain texture discrimination
 equally well\cite{bergen88earlyvision}.
+\iftechreport
 In these models, a bank of linear filters is applied to the texture followed
 by a nonlinearity and then another set of filters to extract features
 (see, e.g., %Heeger
 \cite{heeger95pyramid}).
+\fi
 There is also physiological evidence of the filtering processes:
 %The first stages 
 %of visual perception 
@@ -364,18 +366,17 @@
 
 
 There have also been studies on 
-mapping texture appearance to an Euclidian texture space
-(see \cite{gurnsey01texturespace} and the references therein):
-in the reported experiments, three dimensions have been sufficient
-to explain most of the variation in the similarity judgements for
+mapping texture appearance to an Euclidian 
+texture space\cite{gurnsey01texturespace}:
+in these experiments, three dimensions have been sufficient
+to explain most of the perceived differences for
 artificial textures. 
 However, the texture stimuli have been somewhat simple 
 (no color, lack of frequency-band interaction, etc.).
 For some natural texture sets, 
 three dimensions have also been
-sufficient\cite{rao96texturenaming}, but often semantic connections cause the
-similarity to be context-dependent, making it hard to assess the 
-dimensionality.
+sufficient\cite{rao96texturenaming}, but semantic connections 
+can make it hard to assess the dimensionality.
 %% XXX: this is something we should experiment with our textures
 
 % In this article, we apply texture shading to synthesize a large number
@@ -1335,12 +1336,12 @@
 %\def\sizAz{.6cm}
 %\def\sizB{4.5cm}
 %\def\sizBz{.9cm}
-\def\sizA{6.5cm}
-\def\sizAz{1.3cm}
-\def\sizB{6.5cm}
-\def\sizBz{1.3cm}
-\def\sizC{6.5cm}
-\def\sizCz{1.3cm}
+\def\sizA{6.0cm}
+\def\sizAz{1.2cm}
+\def\sizB{6.0cm}
+\def\sizBz{1.2cm}
+\def\sizC{6.0cm}
+\def\sizCz{1.2cm}
 \centering
 address@hidden@{}c}
 a)&\includegraphics[width=\sizA]{bleaching0.ps}




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