> > Sadly, large 24 bit png files takes up quite a bit of space. The zip
> > compression make no difference.
>Well, actually, using texture.jpeg instead of texture.png should work
> But... using JPEG, you loose transparency informations. I can
> imagine workarrounds, but I do not like any of them.
Couldn't you just use a opacity.jpg for transparence? (A grayscale picture defining the opacity by its brightness.)
I have made a version of the level with built-in transparence. (I wonder how it will look) www.childrenoftheparents.com/kaspers_stuff/fish2.rar
By the way, I checked out LW 3. Quite good actually. I didn't figure out how the menu worked, but I liked its simple style.