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Re: [Help-liquidwar6] LW nominated in "Open Source" competition


From: Timothy Anderson
Subject: Re: [Help-liquidwar6] LW nominated in "Open Source" competition
Date: Wed, 23 Jun 2010 19:17:45 -0500

If you're interested in a new website I may be able to help you.

On 6/23/10, Kasper Hviid <address@hidden> wrote:
> Cool! :-)
>
> I been thinking a bit about LW6 lately, wanting to get up and produce
> something ...
>
> Let's see, where was I? I talked about creating a promotion-video, new
> homepage layout, the extra levels needed xml files, danish translation,
> drawing that pocal ..
>
> Hey, I also wrote this stuff about GUI:
> http://kasperhviid.dk/lw6-gui.html
>
>
> Here is some 2nd priority ideas I wrote a long time ago:
>
>
> ADDING GOALS TO THE GAME
>
> I once played Arkanoid: Revenge of Doh. I played that game a lot. What made
> me play the game again and again was the challenge of getting far enough to
> discover yet another level. Then one day I found out that pressing F10 would
> let me jump to any level I wanted. I looked at all those new level, and it
> was interesting -- but I never played the game after that. The goal was
> taken away.
>
> Most game - both those played by 'pro gamers' and those casual ones by
> popcap - have some build-in goals that the player can strive for:
> Achievements. Finishing the game, then finishing the game all over, but this
> time it's harder. Get a higher place on the high score.
>
> Perhaps it would pay off to let the player start out with only a few maps
> and then unlock the rest by winning multiplayer games.
>
> Or each button in the map selection screen could have a pocal icon if the
> player had won a game on that map.
>
> Players could also test how many games they could win in a row without
> loosing.
>
> There could be an archivement list: Won every level in the game. Survived
> for 1 minut. Died within 10 seconds. Played for 1 hour.
>
>
> BONUSES
>
> In computer games, bonuses gives a bit of variation, and adds to the
> positivism of the game, by giving the player the illusion that he has gotten
> something. They don't have any more function than that, but it is hard to
> imagine Bubble Bubble without bonuses.
>
> In LW6, they could be some small icons which appear at a random place, stays
> for 2 seconds, then disappear. If a player manage to move his cursor over
> the icon, he will get a bonus. Some enemy fighters will be converted to his
> team, or his fighter will be faster/stronger for a few seconds, or his
> fighters gets teleported to random spots.
>
>
> KEYBOARD SHORTCUT WISHLIST
>
> This are the ones that I personly have missed:
>  - Fullscreen/window toggle
>  - Keep map ratio toggle
>  - HUD-style toggle (Might be the TAB key .. okay, we need 'tactical'
> implemented first)
>
>
>
> 2010/6/23 Christian Mauduit <address@hidden>
>
>> Hi,
>>
>> FYI, just received a mail by Sam Coster from WorldKi who informs me that
>> LW5 has been nominated in a an open source game competition:
>>
>> http://digitalmancompetition.wordpress.com/nominees/action-and-artillery-5/
>>
>> AFAIK the game is "competing" in its old v5 skin, this certainly does put
>> pressure on my to push that LW6 ahead a little faster ;)
>>
>> And... thanks to he who submitted the game.
>>
>> Have a nice day,
>>
>> Christian.
>>
>> --
>> Christian Mauduit <address@hidden> - http://deca.ufoot.org ___ __/\__
>> Liquid War 6 - http://www.gnu.org/software/liquidwar6      / _")\~ \~/
>> "Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
>> ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/
>>
>>
>> _______________________________________________
>> Help-liquidwar6 mailing list
>> address@hidden
>> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>>
>



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