Thank you for your very prompt response and URL's.
I think I went through this before and found Imagmagic is
always missing or such. Do remember I got some custom code
from here that allowed me to make colored .bmp images.
I do most of the work on the Win98
running binary octave 2.1.50a
I have an adjacent machine running WinXP Professional which
I could try running the binary 2.9.12. I don't use that
version of octave, because all my plot routines died.
However, I could open the .bmp with it, store the data as
.txt, and then open the data file using 2.1.50a
Is that possible? Does 2.9.12 have an easy way to read
.bmp's ?
Robert
On Fri, 28 Sep 2007 23:58:31 -0400
"James Sherman Jr." <address@hidden> wrote:
Have you tried the image package from octave forge?
Found here:
http://octave.sourceforge.net/packages.html
You can get older versions of the packages to work with
2.1.50 here:
http://sourceforge.net/project/showfiles.php?group_id=2888&package_id=29785
I'm assuming that you still need to have the same
requirements as the
current build, i.e. ImageMagik installed.
James Sherman
On 9/28/07, Robert A. Macy <address@hidden> wrote:
I have a simple .bmp file, actually in two forms.
Both are 512 by 512 pixels, one is RGB 24 bit format
(?)
and the same gray image is in single ?? format. Of
course
the single format is 1/3 the size of the RGB image.
Short of trashing the header, reading the file byte by
byte, is there some easy way to read in the pixel
values
for a 512 by 512 image?
I'm using Win98 to run octave 2.1.50a [I have to use
50a to
keep all those plotting functions.]
Robert
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