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Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault
From: |
Jean Delvare |
Subject: |
Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed) |
Date: |
Wed, 20 Nov 2002 12:28:18 +0100 |
> The first time I had no backtrace, only "Cannot access memory at 0x11"
> or similar (cannot remember the exact value). The second time, more
> luck:
>
> #0 0x0804dad3 in initialize_deck_font () at fontdata.c:91
> 91 for (height = 0; height < deck_font->height; ++height) {
> (gdb) bt
> #0 0x0804dad3 in initialize_deck_font () at fontdata.c:91
> #1 0x0806a6ce in draw_level (p=-1073743384) at render.c:548
> Cannot access memory at address 0x17
> (gdb)
This needs an update. The backtrace probably makes no sense. I've tried
again, and the other backtrace is completely different:
#0 0x0806db08 in draw_sprrle (sprite=0x80f4268,
dest=0x80e1790 '®' <repeats 18 times>, "¬«ª©§") at sprrle.c:44
44 *cur++ = *pc++;
(gdb) bt
#0 0x0806db08 in draw_sprrle (sprite=0x80f4268,
dest=0x80e1790 '®' <repeats 18 times>, "¬«ª©§") at sprrle.c:44
#1 0x08307038 in ?? ()
Cannot access memory at address 0x19
(gdb)
So obvously the only relevant line here is "Cannot access memory at
address 0x19" (the address changes each time). I am now awaiting orders
to narrow the bug location, if possible.
--
Jean Delvare
http://www.ensicaen.ismra.fr/~delvare/
- [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Daniel Burrows, 2002/11/17
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Jean Delvare, 2002/11/17
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Ingo van Lil, 2002/11/17
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Christoph Claus, 2002/11/18
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Ingo van Lil, 2002/11/18
- Message not available
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Ingo van Lil, 2002/11/18
- Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Jean Delvare, 2002/11/20
- Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed),
Jean Delvare <=
- Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Christoph Claus, 2002/11/20
- Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Christoph Claus, 2002/11/20
- Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Alexandre Duret-Lutz, 2002/11/20
- Re: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed), Alexandre Duret-Lutz, 2002/11/18