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[Iris-devel] simultaneous forklift


From: Emilia Hahn
Subject: [Iris-devel] simultaneous forklift
Date: Tue, 3 Oct 2006 14:50:14 -0700
User-agent: Thunderbird 1.5.0.7 (Windows/20060909)


Players augmented existing routines and established new ones.
A Yoshi is a critter that eats fruit. So you could have tied this to arbitrary locations.
Tell us about how much people modified their normal routine?
You can also sow seeds at empty plantations.
Players feed them for points. Players built an understanding of where the Yoshis and plantations were on their routes to work. Identifying phases in this process can help to understand experience. Work habits were not a predictor of success.
Do you assume that the amount of uncharted territory is constant? You can swap fruits with other players.
Wiki-like processes let people publish right away. Graphics can sometimes communicate scent, too.
This is based on field experience, sitting down with customers.
Identifying phases in this process can help to understand experience.
Do you have a product planning department? It might encourage mobility.
This looks like a great way of providing incentives for people to go to certain locations, open their wifi networks, etc. We postulated that all preceding phases must be passed successfully to reach a given phase.
Should players be forced to move out of rich areas? Unfortunately the link to the site map is itself scentless. Players had various backgrounds. but this does not guarantee product success.
They were asking for more money than the Wringley Brothers were asking.
This is based on field experience, sitting down with customers.
When a new feature or mashup shows up there is renewed buzz. So you could have tied this to arbitrary locations.
If the game had more characters, some of which are unveiled over time, it might make the game more interesting. We had less than half the features and were selling at twice the price of the market leaders. If you were watching tonight, then you know Storm killed with the PG version of Ladylike. Second was an ad firm, which produced probably the worst ad in history.
We know that editing improves quality. Tell us about how much people modified their normal routine?


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