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Re: [Kardsgt-devel] Release 0.5


From: Jennifer Seger
Subject: Re: [Kardsgt-devel] Release 0.5
Date: Sat, 3 Feb 2007 09:51:34 -0600
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I also like the idea of being able to put what type of background you want on 
want on the board.
Jenny


 On Friday 02 February 2007 22:34, John Schneiderman wrote:
> On Friday 02 February 2007 07:56, Libella wrote:
> > Please don't get distracted by the appearance of the graphic. It is meant
> > as a sketch. I wanted it to look a little bit polished, to make some
> > appetite for you, that you like to include it to the game ;). There are
> > quite some points to think about first (font field size, proper spiral
> > layout etc.) which right now I am experimenting with, and of course ask
> > you and adjust the design (bigger holes!) to the gameplay needs and the
> > team members taste. So do not hesitate to tell me what needs to be
> > changed. Better now than later.
> >
> > The idea I have is not to make one final graphic (of course I will, and
> > very likely I will recycle parts of this graphic for that) but to make a
> > coordinate map.
> >
> > Your game is so much about users adding their own stuff to it, so if I do
> > a coordinate map, this map can be skinned easily with custom images of
> > different style. Just all "holes" and the text field have to be at the
> > same coordinate location and the image has to have a fixed pixel size and
> > needs to be displayed 1:1 (no scaling this time!). Like the old winamp
> > skins.
> >
> > As a coder, you need the coordinates anyway. You would only have to add
> > the option to chose between different board skins (i.e. special naming
> > convention of the images, like baldur's gate 2 does it for the character
> > images, for example).
> >
> > If you don't like the idea, I could still take the image and give it to
> > you as the single fixed and final board.
>
> I love your skin idea. Lets go with that. It's ambitious, and I love it. :)
>
> I really look forward to seeing some of your concepts.
>
> John

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