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Re: EROS/Coyotos address spaces


From: Bas Wijnen
Subject: Re: EROS/Coyotos address spaces
Date: Fri, 28 Oct 2005 07:43:36 +0200
User-agent: Mutt/1.5.11

On Thu, Oct 27, 2005 at 07:13:45PM -0400, Jonathan S. Shapiro wrote:
> > I am assuming that in some cases, some client state will be stored in server
> > memory.  Be it a pointer to the actual object, or a capability, whatever.
> > When the client suddenly dies, this memory would stay in use, because the
> > server doesn't know about this death.  How is this cleaned up?
> 
> I'm still not confident that I am getting at your question properly.

You are.  This is exactly what I was trying to ask.

Thanks,
Bas

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