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Re: EROS/Coyotos address spaces
From: |
Bas Wijnen |
Subject: |
Re: EROS/Coyotos address spaces |
Date: |
Fri, 28 Oct 2005 07:43:36 +0200 |
User-agent: |
Mutt/1.5.11 |
On Thu, Oct 27, 2005 at 07:13:45PM -0400, Jonathan S. Shapiro wrote:
> > I am assuming that in some cases, some client state will be stored in server
> > memory. Be it a pointer to the actual object, or a capability, whatever.
> > When the client suddenly dies, this memory would stay in use, because the
> > server doesn't know about this death. How is this cleaned up?
>
> I'm still not confident that I am getting at your question properly.
You are. This is exactly what I was trying to ask.
Thanks,
Bas
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- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, (continued)
- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, Jonathan S. Shapiro, 2005/10/21
- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, Marcus Brinkmann, 2005/10/22
- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, Jonathan S. Shapiro, 2005/10/23
- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, Marcus Brinkmann, 2005/10/23
- Re: EROS/Coyotos fault handers vs l4 pager hierarchy, Jonathan S. Shapiro, 2005/10/24
Re: EROS/Coyotos address spaces, Marcus Brinkmann, 2005/10/20
Re: EROS/Coyotos address spaces, Bas Wijnen, 2005/10/20