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Re: Ties colliding in single-staff polyphony
From: |
address@hidden |
Subject: |
Re: Ties colliding in single-staff polyphony |
Date: |
Mon, 18 Jul 2011 11:59:58 +0200 |
On Jul 18, 2011, at 11:43 AM, Bertrand Bordage wrote:
> I was referring to issues 1606,
This should be fixed in the beam-collision-engraver such that it avoids ties.
A simple implementation would avoid the rectangular bounding box around tie,
whereas a more robust implementation would use the tie's bezier coordineates,
though this would likely be difficult.
> 590,
This can be fixed by using the defaults in tie-details in a dynamic way that
responds to line width.
> 582,
This can be fixed in the tie engraver and/or slur engraver by having a sort of
snap-to property for control points that makes it such that if the control
points for a slur or tie are within epsilon of each other, snap the points to
start at the same place.
> 570,
This can be fixed in Side_position_interface::general_side_position
> 480,
This is a good candidate for the Tie_collision_engraver
> 409,
This is no longer a bug with z-layer and clever white-out-ing.
> 397.
This is a good candidate for the Tie_collision_engraver
> These could be fixed with a Tie_collision_engraver.
> I would like to try to implement this engraver if you are disposed to help me.
Of course!
Cheers,
MS