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[Linphone-developers] Video call on Android without OpenGL ES 2
From: |
Balder Mørk |
Subject: |
[Linphone-developers] Video call on Android without OpenGL ES 2 |
Date: |
Wed, 13 Aug 2014 15:26:17 +0200 |
User-agent: |
Mozilla/5.0 (Windows NT 6.3; WOW64; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 |
Hi,
I am working on an Android app that will use liblinphone for receiving
calls (preferably video) from SIP clients. My app will probably have to
work on quite limited devics, including some that don't have OpenGL ES
2.0 support. From what I can see, AndroidVideoWindowImpl.java has code
for doing software rendering (controlled by the useGLrendering member),
but I can only get the video rendering to work if I feed
AndroidVideoWindowImpl a GL2JNIView object.
I checked the archives, but I couldn't find any mention of this:
1) Is it possible to make mediastreamer2/liblinphone do software
rendering on devices without OpenGL ES 2 support?
2) How does Linphone handle this problem?
Balder Mørk
- [Linphone-developers] Video call on Android without OpenGL ES 2,
Balder Mørk <=