For the nel guys, is there any "Global Architecture Overview" paper
planned? I know about the white paper, but I would be more interested in
how you see the architecture in place. For example, it would be nice to
read a paper describing a typical interaction: "you setup object like
this, with this server and this client; when game starts, at each time
step, the client send this info to the server; to model a scene, you
need at least this and that...". It needs not to be very precise, but
fill the gap between the white papers and the source code.
Of course, I would understand that such a paper would not be on top
priority list. ;)
Maybe when some usable server/client will be released on Linux platform,
we could write an architecture description paper.
d.