Date: Fri, 9 Jul 2004 18:32:33 +0200
From: Cedrik Zamo<address@hidden>
Subject: RE: [Nel] NeL's GPL status
To: "Developer's list for the NeL platform" <address@hidden>
Message-ID:
<address@hidden>
Content-Type: text/plain; charset="us-ascii"
> A friend of mine said that GPL is interpreted that if you link, call or
use
> GPL'd code in any fashion in a piece of software intended for public
> distribution, that you must include *all* the source code of the
intended
> software, even if the GPL parts are very small/minor.
so where can we download ryzom's client and server source code ? :D
Date: Sat, 10 Jul 2004 07:01:11 +0000
From: address@hidden
Subject: Re: [Nel] Re: NeL's GPL status
To: Developer's list for the NeL platform <address@hidden>
Message-ID: <address@hidden>
Content-Type: text/plain; charset=us-ascii
On Fri, Jul 09, 2004 at 08:15:03PM -0700, Damon Trask wrote:
> So in essence if I wanted to make a game using NeL, I can expect that
I'm
> likely going to need to release the source to any software which is
> distributed, namely the client-side software?
Yeah, pretty much.
> It does a bit. If I used NeL for a commercial game I'd have to release
the
> source, but that wouldn't automaticly mean that said game would be easy
to
> hack/cheat/etc?
> Is that about the sum of things?
Correct, players would be able to manipulate the netcode either way, but
at least with open source you may get some bored players who make
positive improvements as well. It all comes down to not trusting the
client
data in the end unfortunately.