|From:||Andi [ Debug ]|
|Subject:||[Nel] MRM Interface Meshes|
|Date:||Mon, 4 Oct 2004 14:41:48 -0500|
as many know we have been trying to conquor this system for some time we have made small advances and gained some corrections from nevrax staff but it still in the larger sense eludes us mainly i feel because the example they provded was not Skinned MRM Mesh it was unskinned no rig at all and untextured as far as we can tell no UV map.
we need some kind of step by step quide for creating interfaces ( not with scene normals ) but with interface mesh files, it should cover the fine details
like setting the controller to TCB Rotation and Bezier Position and where to set the Pivot and XForm center and WHEN in development of the model this should be done we have wasted much time on something that should have been simple if only a clear guideline had been created.
If Cyril, Lionel & Nicolas could see the frustration we have suffered due to this impossible task they would pity us im sure but we can only keep beggging for help and hope they hear us and eventually spare the 20 minutes it takes to write a step by step simple skinned and textured MRM interface meshing model with shadows example.
and explain properly what node properties to set and why,
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