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[Octave-bug-tracker] [bug #50479] build fails on osmesa print


From: Andreas Weber
Subject: [Octave-bug-tracker] [bug #50479] build fails on osmesa print
Date: Sat, 8 Apr 2017 04:43:22 -0400 (EDT)
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Firefox/45.0

Follow-up Comment #30, bug #50479 (project octave):

The test for depth_bits and stencil_bits was a clumsy attempt to check if the
OSMesa stuff is working. The code before the test tries to set depth and
stencil bits to 16 and 0 and if the readed values matches I thought this would
be an indication that something goes wrong...

After all, if you disable the test (comment the lines) is osmesa working for
you?

You wrote that GL_DEPTH_BITS is "54" on your system which looks to me that
this is just a value read from the wrong memory address due to incompatible
libraried.

Also make sure that you are using a Mesa based GPU driver.


glxinfo | grep -i mesa


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