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[Octave-bug-tracker] [bug #52268] Division by zero on legend
From: |
Mike Miller |
Subject: |
[Octave-bug-tracker] [bug #52268] Division by zero on legend |
Date: |
Mon, 23 Oct 2017 16:40:52 -0400 (EDT) |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:56.0) Gecko/20100101 Firefox/56.0 |
Update of bug #52268 (project octave):
Category: Plotting with gnuplot => Plotting
Status: None => Confirmed
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Follow-up Comment #5:
It seems to me the problem has to do with calling "hold on" before plotting
any data, then plotting a series that is vastly out of range of the axes that
are shown, which already messes up the plot even before legend is called.
For example
>> scale = 1000;
>> figure
>> xlabel a
>> ylabel b
>> hold on
>> plot (rand (20, 1) / scale)
This results in a figure that has a y axis scaled out of proportion and out of
the plot area. Calling legend now shows the original warning message, but
legend is not really the problem here. It's the interaction between a held
axes and the relative scaling of the data that is plotted next.
_______________________________________________________
Reply to this item at:
<http://savannah.gnu.org/bugs/?52268>
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- [Octave-bug-tracker] [bug #52268] Division by zero on legend, anonymous, 2017/10/23
- [Octave-bug-tracker] [bug #52268] Division by zero on legend, Doug Stewart, 2017/10/23
- [Octave-bug-tracker] [bug #52268] Division by zero on legend, Mark van Rossum, 2017/10/23
- [Octave-bug-tracker] [bug #52268] Division by zero on legend, Dmitri A. Sergatskov, 2017/10/23
- [Octave-bug-tracker] [bug #52268] Division by zero on legend, Doug Stewart, 2017/10/23
- [Octave-bug-tracker] [bug #52268] Division by zero on legend,
Mike Miller <=
- [Octave-bug-tracker] [bug #52268] Division by zero on legend, Rik, 2017/10/23
- [Octave-bug-tracker] [bug #52268] 'hold on' interferes with auto-scaling mechanism for OpenGL toolkits, Rik, 2017/10/23
- [Octave-bug-tracker] [bug #52268] 'hold on' interferes with auto-scaling mechanism for OpenGL toolkits, Mike Miller, 2017/10/23
- [Octave-bug-tracker] [bug #52268] 'hold on' interferes with auto-scaling mechanism for OpenGL toolkits, Mike Miller, 2017/10/23
- [Octave-bug-tracker] [bug #52268] 'hold on' interferes with auto-scaling mechanism for OpenGL toolkits, Rik, 2017/10/24