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[Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes

From: Georg Wiora
Subject: [Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes octave
Date: Tue, 2 Oct 2018 03:55:55 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:62.0) Gecko/20100101 Firefox/62.0

Follow-up Comment #9, bug #54762 (project octave):

I tried to reproduce the test of Philip Nienhuis and got a *limit of exactly
550 vertices* using _octave-cli_ with _FLTK_ and _octaves opengl.dll_.

Using _windows opengl.dll_ the limit is even lower at 491 vertices.

The memory limit seems to be system (hardware?) dependent (I have Intel
HD-Graphics 520). Maybe there is a check on hardware limits missing before
sending data to opengl?


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